Post Growth Toolkit (The Game)
DISNOVATION.ORG (Nicolas Maigret, Maria Roszkowska), Baruch Gottlieb, Julien Maudet, Clémence Seurat, Pauline Briand
installation, 2020
The Earth’s ecosystems are undergoing irremediable changes as a result of human development, the source of a number of crises whose consequences can be measured on the scale of the planet. Rethinking our way of coexisting with our environment requires us to reevaluate the continuous growth of our energy footprints. These prototypes of critical games ‘Post Growth Toolkit’ are invitations to reprogram ourselves out of the economic growth orthodoxy. The series highlights the material conditions necessary to maintain our current standard of living in order to better understand how we may reproduce these differently. At the intersection of science and speculative fiction, the ‘Post Growth Toolkit’ game proposes to literally reshuffle our world-views and to share stories, concepts and objects to re-examine how we are programmed and to stimulate new modes of understanding. It takes the form of a tactical card game: where small groups of players are invited to explore a number of key notions. The game becomes a means of transmission and collective debate intended to help participants find their bearings in a period of radical change.
DISNOVATION.ORG
DISNOVATION.ORG is a group working at the crossroads between contemporary art, research and hacking, which develops situations of disturbance, speculation, and debate, challenging the dominant ideology of technological innovation (from techno-solutionism to techno-escapism) and stimulating the emergence of alternative narratives. They edited the pirate book, an anthology on media piracy. Their research includes artworks, curation and publications. In 2018 they received a design trust grant (Hong Kong) for a research about China’s Shanzhai culture. They are currently visiting researchers at the University of California, Irvine.